Facial Expression Retargeting from Human toAvatar Made Easy
IEEE Computer Transactions Graphics on Visualization and 2020
DT: [7] Deformation transfer for triangle meshes, TOG 2004.
BS: [2] Facial retargeting with automatic range of motion alignment, TOG 2017.
Facial expression retargeting is a cross-domain problem.
blendshapes are not orthogonal: [6] Practice and theory of blendshape facial models, EuroG 2014.
two drawbacks of blendshape-based representation.
1. difficulty in representing expressions outside of the linear span.(exaggerated or unseen expressions)
2. creating the blendshapes for avatars still requires a tedious and time-consuming modeling process.
[17] Facewarehouse: A 3d facial expression database for visual computing, VCG 2013.
[32] Direct manipulation blendshapes, CGA 2010.
data-driven shape analysis methods
[43] Variational autoencoders for deforming 3d mesh models, CVPR 2018.
[44] Automatic unpaired shape deformation transfer, TOG 2018.
사용된 캐릭터
Mery, Chubby, Conan : Face rigs: meryprojet.com, Tri Nguyen, www.highend3d.com
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